Desain Pembelajaran Buku Ajar Bahasa Arab Berbasis Permainan Edukatif untuk Meningkatkan Keterampilan Menyimak

Authors

  • Wildan Khoirun Ni'am Universitas KH. A. Wahab Hasbullah
  • Aufia Aisa Universitas KH. A. Wahab Hasbullah

DOI:

https://doi.org/10.32764/allahjah.v6i1.2982

Keywords:

Textbook Development, Educational Games, Listening, Arabic, Pengembangan Buku Ajar, Permainan Edukatif, Menyimak, Bahasa Arab

Abstract

This research is motivated by the lack of MA Al-Bairuny Jombang students in mastering Arabic listening material so that it affects the low interest and learning achievement. This is because the learning process that takes place is only done conventionally which in the end causes students to tend to be passive and easily bored in learning Arabic. Therefore, this research aims to develop an Arabic textbook based on an educational game of listening to Arabic as a solution to overcome the lack of mastery of listening and listening to students' Arabic sentences. The method used in this research is R&D by adopting the ADDIE model. The subjects in this study were students of class XI IPS 2 MA Al-Bairuny Jombang, totaling 22 children. Data collection instruments used in the form of interviews, questionnaires and tests. The types of data analyzed to produce qualitative and quantitative data include: 1) teaching materials have been developed in the form of Arabic language textbooks based on listening to Arabic educational games. 2) based on the validity test, the textbook developed reached a very valid feasibility level with an average of 93.33% from material experts and 83.57% from media experts. 3) the level of effectiveness of the textbooks is very effective, seen from the comparison of the pre-test scores reaching an average of 76% and the post-test reaching an average of 84%.

Downloads

Published

2023-07-04

Issue

Section

Articles