Developing Digital Maze Literacy Game As Learning Media In Reading Instruction For Second Grade Of MA Al – Muhajirin Peterongan.

Authors

  • Nurul Afidah Universitas KH. A. Wahab Hasbullah
  • Laili Romadona Universitas KH. A. Wahab Hasbullah
  • Hanifah Hanifah Universitas KH. A. Wahab Hasbullah

Keywords:

Keywords: Reading Skill; Game;Analytical Exposition Text.

Abstract

The aim of this study is to develop ‘Digital Maze Literacy’ in reading skills for students of MA Al – Muhajirin Peterongan. This product focused on analytical exposition text. The researcher chooses the ADDIE model in developing the product. This model consists of five steps. Those are: (1) analyze, (2) design, (3) development, (4) implementation, and (5) evaluation.on develop phase,  validation sheet was used to evaluate the quality of Digital Maze Literacy Game. The result of media validation is 80,00 % . Moreover the result of material validation is 81,3% , other word is very good category. Also, The result of the students responses on implementation phase is 82,3%. Based on the instrument, it can be concluded that Digital Maze Literacy game application for second grade of students has good quality and can be applied in real class.

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Published

2021-10-01

How to Cite

Afidah, N., Romadona, L., & Hanifah, H. (2021). Developing Digital Maze Literacy Game As Learning Media In Reading Instruction For Second Grade Of MA Al – Muhajirin Peterongan. SCHOOLAR: Social and Literature Study in Education, 1(2), 124–131. Retrieved from https://ejournal.unwaha.ac.id/index.php/jurnal_pengabdian/article/view/1953

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Articles