PENINGKATAN KEMAMPUAN LOGIKA BERPIKIR ANAK MELALUI PENGENALAN PLATFORM CODING BLOCK SCRATCH

Authors

  • Ashlihah Ashlihah Universitas KH. A. Wahab Hasbullah
  • Moh. Anshori Aris Widya Universitas KH. A Wahab Hasbullah
  • Melfika Sheylawatin Universitas KH. A Wahab Hasbullah
  • Ivan Kafi Pradana Universitas KH. A Wahab Hasbullah
  • Arif Syaifudin Universitas KH. A Wahab Hasbullah
  • Rismah Bilqis Maulidiyah Universitas KH. A Wahab Hasbullah

DOI:

https://doi.org/10.32764/abdimasif.v7i1.6457

Keywords:

Scratch, Logical Thinking, Coding, Interactive Learning

Abstract

The Community Service Program in Sumobito Village, Sumobito District, Jombang Regency, aimed to improve children's logical thinking skills through the introduction of the Scratch coding platform. The challenges faced were the limited use of technology in learning and students' lack of programming experience. The activities involved lectures, demonstrations, and hands-on practice, enabling students to create animations, educational games, and learn about simple artificial intelligence. As a result, students were more motivated to learn, able to think logically, and create interactive learning media. The output of this activity was a Scratch guide module that can be used continuously by teachers and students.

 

Keywords: Scratch, logical thinking, coding, interactive learning.

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Published

2026-05-13

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Section

Articles

How to Cite

PENINGKATAN KEMAMPUAN LOGIKA BERPIKIR ANAK MELALUI PENGENALAN PLATFORM CODING BLOCK SCRATCH. (2026). Jumat Informatika: Jurnal Pengabdian Masyarakat, 7(1), 17-20. https://doi.org/10.32764/abdimasif.v7i1.6457