EDUSCOPE: Jurnal Pendidikan, Pembelajaran, dan Teknologi https://ejournal.unwaha.ac.id/index.php/eduscope <p><strong>EDUSCOPE: Jurnal Pendidikan, Pembelajaran, dan </strong><strong>Teknologi </strong>diterbitkan oleh Fakultas Ilmu Pendidikan dan &nbsp;Lembaga Penelitian dan Pengabdian Masyarakat (LP2M) Universitas KH. A. Wahab Hasbullah Jombang. Jurnal Eduscope memiliki tujuan untuk memberikan informasi-informasi dari hasil penelitian dan kajian para peneliti Indonesia yang sesuai dengan pengembangan pendidikan, pembelajaran, serta teknologi. EDUSCOPE juga memuat artikel-artikel yang membahas teori, penemuan dasar, dan juga aplikasi ilmu yang berkaitan dengan pengembangan pendidikan, pembelajaran, dan teknologi di segala tingkatan. Jurnal EDUSCOPE akan diterbitkan 2 kali selama 1 tahun atau 1 volume selama 1 tahun yaitu bulan Juli dan Januari. <em>p-</em><em>ISSN :2460-4844</em><em>&nbsp;e-ISSN : 2502-3985</em></p> en-US yospapea@gmail.com (Ospa Pea Yuanita Meishanti) agus.syifa85@gmail.com (Agus Sifaunajah) Fri, 16 Jul 2021 00:00:00 +0000 OJS 3.1.0.1 http://blogs.law.harvard.edu/tech/rss 60 PENGEMBANGAN MEDIA PEMBELAJARAN TEKA-TEKI SILANG 3D PADA MATERI SISTEM INDRA MANUSIA UNTUK SISWA KELAS XI SMA SEDERAJAT https://ejournal.unwaha.ac.id/index.php/eduscope/article/view/1728 <p><strong><em>ABSTRACT</em></strong></p> <p><em>Biology is a subject that is considered difficult and boring for students, one of the materials for highschool grade XI Biology is the</em><em> human senses .Describe the feasibility of learning media for 3D crossword puzzles on the sensory system material that will be developed based on the validation of instructional media experts. The development model used in this research is the 4D model which consists of four stages, namely define, design, develop, and disseminate. However, this research is limited to the third stage, namely develop. This development model was chosen because it contains simple and systematic steps for the development of instructional media. The research data analysis was carried out descriptively. The following is a formula to determine the feasibility of cross-puzzle media based on expert validation of learning media. Based on the development of learning media using 3D crossword puzzles that have gone through the validation process with instructional media experts, the following results were obtained: Design of learning media using 3D crossword puzzle media. In the human sensory system material that can be used in learning in high school class XI, the media expert's assessment of the design and content of the learning media material using the developed 3D crossword puzzle media.</em></p> <p><strong><em>Keywords</em></strong><em>: </em><em>puzzles, human senses,</em></p> <p>&nbsp;</p> <p><strong>ABSTRAK</strong></p> <p><em>Biologi merupakan pelajaran yang di anggap sulit dan membosankan bagi peserta didik, salah satu materi Biologi tingkat SMA kelas XI adalah sistem </em><em>indra. </em><em>Tujuan penelitian ini adalah untuk mendeskripsikan kelayakan media pembelajaran teka-teki silang 3D pada materi sistem indra yang akan dikembangkan berdasarkan validasi ahli media pembelajaran. Model pengembangan yang digunakan dalam penelitian ini adalah model 4D yang terdiri dari empat tahapan yaitu define, design, develop, dan diseminate. Akan tetapi penelitian ini terbatas sampai dengan tahapan yang ketiga yakni develop. Model pengembangan ini dipilih karena memuat langkah-langkah yang sistematis dan sederhana untuk pengembangan media pembelajaran. Analisis data penelitian dilakukan secara deskriptif. Berikut ini adalah rumus untuk menentukan kelayakan media Teka –teki silang 3D berdasarkan validasi ahli media pembelajaran. Hasil penelitiannya berdasarkan pengembangan media pembelajaran dengan menggunakan media Teka-teki silang 3D yang telah melalui proses validasi dengan ahli media pembelajaran maka diperoleh hasil sebagai berikut : Desain media pembelajaran dengan menggunakan media Teka-teki silang 3D. Pada materi sistem indra manusia yang dapat digunakan dalam pembelajaran di SMA kelas XI,penilaian ahli media terhadap desain dan isi materi media pembelajaran dengan menggunakan media Teka-teki silang 3D yang dikembangkan.</em></p> <p><strong><em>Kata Kunci</em></strong><em>: Teka-teki,sistem indra manusia.</em></p> Mei Jauharul Maknun ##submission.copyrightStatement## https://ejournal.unwaha.ac.id/index.php/eduscope/article/view/1728 Fri, 16 Jul 2021 00:00:00 +0000 OPTIMIZING VIDEO AS INSTRUCTIONAL MEDIA IN GRAMMAR CLASS DURING COVID-19 PANDEMIC https://ejournal.unwaha.ac.id/index.php/eduscope/article/view/1782 <p><strong><em>ABSTRACT</em></strong></p> <p>The aim of this study is to develop grammar instruction videos for students at grade VIII. This study uses Research and Development research design on its application, specializing in ADDIE model. Data collection were done using questionnaire to 10 eight grade students from Madinatul Ulum Junior High School and interview was done to gather data from the teacher. Through this study it is found that there is quite high demand on creating a creative and new teaching aid for teaching-learning process. Researcher developed video as instructional media that involved Simple Present Tense, Simple Past Tense, Present Continuous Tense, There is-There are, and Modals Can-Will-Must-Should as the topic disscused. Based on the data obtained on develop phase, 4.57 was from &nbsp;the material expert, 4.44 score &nbsp;was from the media expert and a score of 4.44 was obtained &nbsp;on the implementation process. The scores prove that the product were in good quality and worth to use.</p> <p><strong>KEYWORDS: </strong>Instructional Media, Grammar, Video</p> <p>&nbsp;</p> <p><strong><em>ABSTRA</em></strong><strong><em>K</em></strong></p> <p><em>Penelitian ini bertujuan untuk mengembangkan video pembelajaran pada materi grammar untuk siswa kelas VIII. Penelitian ini menggunakan jenis penelitian dan pengembangan yang mengadaptasi model ADDIE. Pada tahap analisa kebutuhan, peneliti menggunakan angket yang disebarkan kepada &nbsp;10 siswa kelas VIII, serta wawancara kepada pihak guru untuk memperoleh data terkait media yang digunakan sebelumnya. Berdasarkan data tersebut, perlu dikembangkan sebuah media pembelajaran yang dapat membantu proses pembelajaran selama masa pandemi. Topik yang dibahas meliputi beberapa materi diantaranya: </em>Simple Present Tense, Simple Past Tense, Present Continuous Tense, There is-There are, and Modals Can-Will-Must-Should. Berdasarkan data hasil validasi, diperoleh angka 4.57 untuk penilaian dari aspek materi serta 4.44 untuk penilaian dari aspek media. Dan saat tahap implementasi, diperoleh skor 4.44 yang bermakna media pembelajaran ini layak untuk digunakan.</p> <p><strong>KEYWORDS: </strong>Media Pembelajaran, Grammar, Video</p> Nurul Afidah ##submission.copyrightStatement## https://ejournal.unwaha.ac.id/index.php/eduscope/article/view/1782 Sat, 31 Jul 2021 00:00:00 +0000 DEVELOPING INTERACTIVE LEARNING MEDIA FOR 8TH GRADE STUDENTS OF JUNIOR HIGH SCHOOL https://ejournal.unwaha.ac.id/index.php/eduscope/article/view/1781 <p><strong><em>ABSTRACT</em></strong></p> <p><em>The objective of this research is developing Interactive Learning Media for 8th Grade Students of Junior High School. This is kind of learning media needed by the students in this era which consist of some materials which is appropriate for students. All materials are based on junior high school syllabus of curriculum K13. This research used Research and Development method. This development used ADDIE model that have five steps, those are; 1) Analysis, 2) Design, 3) Development, 4) Implementation, and 5) Evaluation. The results of this research (from the results of validation stage to the results of implementation stage) showed that This learning media is feasible to be used as a learning media for 8th grade students of junior high school. By having those conclusion, it means that this research can be used as reference to other researcher in developing English learning media in different level of students.</em></p> <p><strong><em>Key words: </em></strong><em>Interactive learning media, English skill, Junior High School Students</em></p> <p>&nbsp;</p> <p><strong><em>ABSTRAK</em></strong></p> <p><em>Penelitian ini bertujuan untuk mengembangkan Media Pembelajaran Interaktif Siswa Kelas VIII SMP. Media pembelajaran seperti inilah yang dibutuhkan oleh siswa di era sekarang ini yang terdiri dari beberapa materi yang sesuai untuk siswa. Semua materi berdasarkan silabus SMP kurikulum K13. Penelitian ini menggunakan metode Research and Development. Pengembangan ini menggunakan model ADDIE yang memiliki lima langkah, yaitu; 1) Analisis, 2) Desain, 3) Pengembangan, 4) Implementasi, dan 5) Evaluasi. Hasil penelitian ini (dari hasil tahap validasi hingga hasil tahap implementasi) menunjukkan bahwa media pembelajaran ini layak digunakan sebagai media pembelajaran siswa kelas VIII SMP. Dengan adanya kesimpulan tersebut, berarti penelitian ini dapat digunakan sebagai referensi bagi peneliti lain dalam mengembangkan media pembelajaran bahasa Inggris pada tingkat siswa yang berbeda.</em></p> <p><em><strong>Kata kunci</strong>: Media Pembelajaran Interaktif, Keterampilan Bahasa Inggris, Siswa SMP</em></p> <p>&nbsp;</p> Iin Baroroh Maarif ##submission.copyrightStatement## https://ejournal.unwaha.ac.id/index.php/eduscope/article/view/1781 Fri, 27 Aug 2021 18:46:31 +0000 E-LKS BERBASIS RUANG BELAJAR MODEL FLIPPED LERNING MATERI SISTEM PERNAPASAN PADA MANUSIA KELAS XI MAN 10 JOMBANG https://ejournal.unwaha.ac.id/index.php/eduscope/article/view/1787 <p><strong><em>ABSTRACT</em></strong></p> <p><em>The Covid-19 pandemic has made the lack of readiness of teaching staff for online learning, many obstacles faced by educators, lack of means of delivering material and worksheets, so here researchers conduct research on flipped learning-based e-LKS, so that they can be accessed whenever and wherever students are. The purpose of this research is to develop an e-LKS product based on Flipped Learning. The development method used is to use a research and development model, then validate the Respiratory System e-LKS product to media experts, the results are 88% that the media is very feasible to be developed and used as another reference.</em></p> <p><strong><em>Keywords</em></strong><em>: </em><em>e-LKS</em><em>; </em><em>study room</em><em>; </em><em>flipped learning</em><em>. </em></p> <p>&nbsp;</p> <p><strong><em>ABSTRAK</em></strong></p> <p>Pandemi covid-19 telah membuat kurangnya kesiapan dari tenaga pengajar terhadap adanya pembelajaran daring banyak sekali permasalahan yang dihadapi oleh pendidik, kurangnya sarana penyampaian materi maupun Lembar Kerja Peserta Didik maka disini peneliti melakukan penelitian mengenai e-LKS yang berbasis ruang belajar flipped learning, sehingga dapat diakses kapan pun dan dimana pun peserta didik berada. Tujuan penelitian ini mengembangkan produk e-LKS berbasis ruang belajar Flipped Learning. Adapun metode pengembangan yang dilakukan yaitu menggunakan model penelitian dan pengembangan (<em>Research and Development</em>), kemudian validasi produk e-LKS Sistem Pernapasan kepada ahli media, diperoleh hasil 94% bahwa media sangat layak dikembangkan dan dipergunakan sebagai referensi lain.</p> <p><strong><em>Kata Kunci</em></strong><em>: </em><em>e-LKS, ruang belajar, flipped learning</em></p> Dwi Cahyanto, Ospa Pea Yuanita Meishanti ##submission.copyrightStatement## https://ejournal.unwaha.ac.id/index.php/eduscope/article/view/1787 Fri, 27 Aug 2021 23:28:28 +0000 Designing PALUGADA (Practice and Learn Using Grammar Learning Media) for Beginner Students https://ejournal.unwaha.ac.id/index.php/eduscope/article/view/1780 <p><strong><em>ABSTRACT</em></strong></p> <p>Palugada is practice and learn using grammar learning media. This study aims to design a Grammar Learning Media that is focused on beginner students in learning English at school. The research method used is the Research and Development (R&amp;D) method using the ADDIE model, this model consists of five parts, namely analysis, design, development, implementation, and evaluation. There are two media feasibility validations for this product. The first is material validation, and the second is media validation. Both have been validated by their respective expert validators before being tested on students. Data collection was done by using a questionnaire. The results of the implementation are in the form of an assessment of student work and media suggestions. The results of the implementation show that the average acquisition percentage of the assessment is 97.77% in the 'very good' category. So, based on the results of this study, it can be concluded that the application of grammar learning media is suitable for helping eighth grade student.</p> <p><strong><em>KEYWORDS</em></strong><em>: </em>Palugada, Learning media, Beginner Students</p> <p>&nbsp;</p> <p><strong><em>ABSTRAK</em></strong></p> <p>Palugada adalah latihan dan pembelajaran menggunakan media pembelajaran grammar. Penelitian ini bertujuan untuk merancang Media Pembelajaran Grammar yang difokuskan pada siswa pemula dalam pembelajaran bahasa Inggris di sekolah. Metode penelitian yang digunakan adalah metode Research and Development (R&amp;D) dengan menggunakan model ADDIE, model ini terdiri dari lima bagian yaitu analisis, perancangan, pengembangan, implementasi, dan evaluasi. Ada dua validasi kelayakan media untuk produk ini. Yang pertama adalah validasi materi, dan yang kedua adalah validasi media. Keduanya telah divalidasi oleh validator ahli masing-masing sebelum diujikan pada siswa. Pengumpulan data dilakukan dengan menggunakan kuesioner. Hasil implementasi berupa penilaian karya siswa dan saran media. Hasil implementasi menunjukkan bahwa rata-rata perolehan persentase penilaian adalah 97,77% dengan kategori sangat baik. Jadi, berdasarkan hasil penelitian ini dapat disimpulkan bahwa penerapan media pembelajaran grammar cocok untuk membantu siswa kelas VIII.</p> <p><strong>KATAKUNCI: </strong>Palugada, Learning media, Beginner students</p> Ulfa Wulan Agustina ##submission.copyrightStatement## https://ejournal.unwaha.ac.id/index.php/eduscope/article/view/1780 Fri, 27 Aug 2021 23:32:38 +0000 SOAL MODEL PISA KONTEN UNCERTAINTY & DATA UNTUK MENUNJANG LITERASI MATEMATIS PESERTA DIDIK SMP/MTS https://ejournal.unwaha.ac.id/index.php/eduscope/article/view/1741 <p><em>There are some important skills to be mastered in the 21st century, such as basic literacy, competence and character. One of the basic literacy required is mathematical literacy. Mathematical literacy is an individual's capacity to use mathematical reasoning, formulate, implement and interpret mathematics with the aim of solving problems in various real-world contexts. The type of mathematical activity that is able to accommodate mathematical literacy is PISA-like mathematics-problems. However, several previous studies have shown that many Indonesian students have difficulty in solving PISA-like mathematics-problems, especially on Uncertainty and Data content. One factor that causes this is that many students do not know or lack practice in solving PISA-like mathematics-problems. Therefore, it is necessary to increase the use of PISA-like mathematics-problems as a mathematics-learning-activity in schools. Thus, in this study, the PISA-like mathematics-problems of Uncertainty and Data content was developed. The product developed is used as a mathematical activity in learning at school as an effort to support students' mathematical literacy. This study uses Research and Development (R&amp;D) method with the ADDIE model. The product trial results shows that the product developed is valid and appropriate to support students' mathematical literacy. In addition, the product received good responses from students.</em></p> Wisnu Siwi Satiti, Mei Listikawati ##submission.copyrightStatement## https://ejournal.unwaha.ac.id/index.php/eduscope/article/view/1741 Fri, 27 Aug 2021 23:36:08 +0000 PENGEMBANGAN E-MODUL BERBASIS STEM (SCIENCE TECHNOLOGI ENGINEERING AND MATHEMATIC) MATERI SISTEM PERNAPASAN https://ejournal.unwaha.ac.id/index.php/eduscope/article/view/1964 <p><strong><em>ABSTRACT</em></strong></p> <p><em>This e-module was developed during the covid-19 pandemic to make it easier for students to learn material that can be accessed via the link provided, this research is a development research that aims to develop a STEM-based e-Module on respiratory system material for high school students. Top by knowing the feasibility of the media for the developed e-module. The research method used in this study is a 4-D development model, namely define, design, develop and disseminate with research instruments and data collection from situation analysis questionnaires and media expert validation questionnaires. The results of this development indicate the feasibility of the media validation percentage of the media, namely validator I of 72.30% with appropriate criteria, and the percentage of validation II of 78.46% with proper criteria. So that the development of STEM-based e-modules is feasible to be developed and can be used as a medium in learning.</em></p> <p><strong><em>Keywords:</em></strong><em> Development, e-Module, STEM, Respiratory System</em></p> <p><strong><em>&nbsp;</em></strong></p> <p><strong><em>ABSTRAK</em></strong></p> <p>E-modul ini dikembangkan di masa pandemi covid-19 untuk memudahkan peserta didik mempelajari materi yang dapat di akses melalui link yang diberikan, penelitian ini merupakan penelitian pengembangan yang &nbsp;bertujuan untuk mengembangkan <em>e-Modul </em>yang berbasis STEM pada materi sistem pernapasan bagi peserta didik Sekolah Menengah Atas dengan mengetahui kelayakan media terhadap e-modul yang dikembangkan. Metode penelitian yang digunakan dalam penelitian ini adalah model pengembangan 4-D yaitu <em>define</em>, <em>design</em>, <em>develop</em> dan <em>disseminate</em> dengan instrument penelitian dan pengumpulan data berasal dari lembar angket analisis situasi dan angket validasi ahli media. Hasil pengembangan ini menunjukkan kelayakan media presentase validasi media yaitu validator I sebesar 72.30 % dengan kriteria layak, dan presentase validasi II sebesar 78.46 % dengan kriteria layak. Sehingga pengembangan e-modul berbasis STEM ini layak untuk dikembangkan dan dapat dipergunakan sebagai media dalam pembelajaran.</p> <p><strong>Kata kunci :</strong> Pengembangan, e-Modul, STEM, Sistem Pernapasan</p> Ospa Pea Yuanita Meishanti ##submission.copyrightStatement## https://ejournal.unwaha.ac.id/index.php/eduscope/article/view/1964 Fri, 27 Aug 2021 23:45:30 +0000 DESIGNING READING MATERIAL THROUGH E-BOOK FOR AGRIBUSINESS STUDENTS OF KH. A. WAHAB HASBULLAH UNIVERSITY https://ejournal.unwaha.ac.id/index.php/eduscope/article/view/1858 <p><em>In this era, mastering English is not only focused for English students. It also applies to non-English students. But in the reality, most of them don't particularly like English. This is due to the lack of support of interesting learning media and according to their needs. By developing interesting learning media, students will be more interested in learning English. This research is aimed to design learning media in the form of e-books for Agribusiness students. The researchers designed this book by taking reading skills. To test the feasibility of the E-book, this research and development was conducted. The researchers applied Research and Development (R&amp;D) methods and used ADDIE (Analyze, Design, Development, Implementation, and Evaluation) as the model of the research. To gather the data, the researchers using a data-gathering instrument in the form of questionnaire. The instrument of this research was an interview with the head of the Agribusiness Program. Then, the researchers also distributed questionnaires to 15 Agribusiness students from the Faculty of Agriculture. The students are in the in fourth semester 4 in their program. The data was obtained using questionnaires and obtained <strong>4.13</strong> results for media validation and material validation <strong>3.13</strong> with the category "good." It can be determined that the E-book is worth using for Agribusiness students.</em></p> <p><strong><em>KEYWORDS</em></strong><em>: </em><em>Reading skill, E-book, Learning media</em></p> <p>&nbsp;</p> Rohmat Hidayat ##submission.copyrightStatement## https://ejournal.unwaha.ac.id/index.php/eduscope/article/view/1858 Fri, 27 Aug 2021 23:48:41 +0000 PENGEMBANGAN PERANGKAT PEMBELAJARAN BERBASIS DISCOVERY LEARNING MELALUI E-LEARNING PADA MATERI EKOSISTEM https://ejournal.unwaha.ac.id/index.php/eduscope/article/view/1879 <p><em>This study aims to develop a learning device Discovery Learning on the subject matter Ecosystem Class X MAN 4 Jombang. The products developed in this research are Syllabus, RPP and LKPD E-Learning. This study uses the Research and Development (R&amp;D) method. The feasibility instruments used in this study are in the form of a material validation questionnaire and a media or learning device validation questionnaire. The research results obtained are: (1). The Discovery Learning learning device was declared feasible with a lesson plan value of 77 by the material expert validator, 65 by the learning device expert validator (2). Student worksheets (LKPD were declared very feasible with a score of 82 by the material expert validator, 76 by the learning device expert validator. (3) The question assessment instrument was declared very feasible by the material expert validator with a score of 82, while the learning device expert validator gave a score of 82. 62 with decent category.</em></p> Lia Ati'ur Rosyidah, Fatikhatun Nikmatus Sholihah ##submission.copyrightStatement## https://ejournal.unwaha.ac.id/index.php/eduscope/article/view/1879 Fri, 27 Aug 2021 23:52:52 +0000 IDENTIFIKASI MORFOLOGI SEL DAN TIPE BAKTERI AIR SUNGAI TAMBAKREJO SEBAGAI MEDIA PANDUAN PRAKTIKUM ELEKTRONIK https://ejournal.unwaha.ac.id/index.php/eduscope/article/view/2067 <p>Penelitian ini dilakukan untuk mengetahui bagaimana mengidentifikasi bakteri, lebih tepatnya identifikasi morfologi sel dan tipe bakteri yang hasilnya akan dituangkan dalam Media Panduan Praktikum Mikrobiologi elektronik dan dilanjutkan dengan uji kelayakan dari validasi ahli dan uji kemenarikan dari respon peserta didik. Penelitian ini menggunakan metode penelitian dan pengembangan (Research and Development), dengan menggunakan model ADDIE (analyze, design, develop, implement, dan evaluateI). Penelitian ini dibatasi pada lima tahapan yaitu (1) tahap analisis produk (analyze), (2) tahap perancangan produk awal (design), (3) tahap pengembangan produk (develop), (4) tahap implementasi produk (implement), (5) tahap evaluasi (evaluate). Hasil identifikasi didapatkan 25 isolat bakteri dengan morfologi sel yang berbeda-beda. Dari isolat tersebut juga dilakukan pengecatan gram terhadap isolat bakteri tersebut, terdapat 24 isolat bakteri gram positif dan 1 isolat bakteri gram negatif. Bahwasannya media panduan praktikum mikrobiologi elektronik sangat layak digunakan, berdasarkan dari validasi ahli media, ini dibuktikan dengan skor presentase yang didapatkan yaitu sebesar 96%, dari validasi ahli materi didapatkan sebesar 80%. Hasil respon peserta didik juga membuktikan bahwa media panduan praktikum mikrobiologi elektronik sangat menarik, ini dibuktikan dengan skor presentase sebesar 86%. Dengan adanya penelitian ini diharapkan adanya lanjutan dari identifikasi morfologi sel dan tipe bakteri, yaitu dapat dilanjutkan dengan mengidentifikasi bakteri sampai pada tingkat genus maupun spesies.</p> <p>&nbsp;</p> Elin Nur Maf'ullah ##submission.copyrightStatement## https://ejournal.unwaha.ac.id/index.php/eduscope/article/view/2067 Tue, 12 Oct 2021 06:20:46 +0000