Developing Morph PowerPoint Media Using Deep Learning for The Conquest of Mecca

Authors

  • Nur Laila Hidayati Universitas KH. A. Wahab Hasbullah
  • Machnunah Ani Zulfah Universitas KH. A. Wahab Hasbullah
  • Muhammad Khoirur Roziqin Universitas KH. A. Wahab Hasbullah

Keywords:

Morph PowerPoint, Deep Learning, Islamic Cultural History, Learning Media, The Conquest of Makkah

Abstract

This research aims (1) to determine the feasibility of interactive learning media based on Morph PowerPoint with a Deep Learning approach on the topic The Conquest of Mecca and (2) to identify students’ responses and learning interest after using the developed media. The study employed a Research and Development (R&D) method with the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). The media was designed to create a more engaging, meaningful, and reflective learning process that helps students understand the historical and spiritual values of the event. Data were collected through expert validation (media and material experts) and student response questionnaires during product trials. The results showed that the developed media obtained an average feasibility score of 80% from material experts and 73.7% from media experts, both categorized as feasible. Student responses reached 92.3%, indicating that the media was highly feasible and effective in enhancing learning motivation and interest. The integration of Morph and Zoom Animation features successfully visualized the historical narrative dynamically, improving students’ engagement and critical reflection in Islamic history learning. Therefore, Morph PowerPoint media with a Deep Learning approach is considered an innovative alternative for Islamic Cultural History (SKI) learning in the digital era.

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Published

2026-04-26