Development of Quizizz Media Using Deep Learning on KH. Hasyim Asy’ari’s Role

Authors

  • Silvia Listyanida Universitas KH. A. Wahab Hasbullah
  • Machnunah Ani Zulfah Universitas KH. A. Wahab Hasbullah
  • Muhammad Khoirur Roziqin Universitas KH. A. Wahab Hasbullah

Keywords:

Quizizz, deep learning, Islamic education, interactive learning media, KH. Hasyim Asy'ari

Abstract

Focuses This study This research focuses on the development of interactive learning media based on the Quizizz platform, integrated with a deep learning approach to (1) assess the feasibility of the media and materials, and (2) evaluate students' understanding and engagement in the material on Emulating the Role of KH. Hasyim Asy'ari in Spreading Islam at SMK Plus Umar Zaid Semelo. This study uses the Borg and Gall research and development model, which includes the stages of preliminary research, planning, product development, trials, revision, and final validation. The developed media combines educational videos with interactive quizzes and incorporates game elements to foster critical and reflective thinking skills, rather than mere memorization. The validation results by media experts and material experts showed a feasibility level of 81, 5% by the media experts and 90% by the material experts, which falls into the category of very feasible. Trials with students also showed positive responses with scores ranging from 73.3% to 82.2%, categorized from "feasible" to "very feasible" for use. The implementation of this media has been proven to increase students' motivation, interest in learning, and depth of understanding of Islamic history material. This innovative approach not only serves as a learning aid but also as a means of evaluation and motivation that aligns with the ongoing changes in (Nurhayati et al. 2024) modern educational technology, as well as contributing to a meaningful and interactive learning experience in religious education.

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Published

2026-04-25