Introduction of Fruit Plants as Kindergarten Students Learning Media Based on Mobile Applications
Abstract
The world of childhood is mostly filled with play. They tend to be more interested and enthusiastic if they play a game, this is natural considering their young age and they should enjoy their childhood. By applying learning media in the form of games, children unconsciously have been doing learning by playing. Moreover, modern learning methods are more impactful and provide more significant outcomes when compared to conventional learning methods. This study aims to design an educational game about the introduction of fruit plants as a mobile application-based learning medium for kindergarten students. This game design method uses the Waterfall method which consists of 5 stages, namely Requirement, Design, Implementation, Verification, and Maintenance. The results of the trial of this application get an average level of understanding of 89%. By making this game, the author hopes that children who are still in their golden period can be helped in learning and optimize their golden period.